Money connects seed purchases to the next farming cycle. The official description confirms that players buy seeds, but it does not publish starting cash, prices, sell values, or the exact place where harvested plants become money.
Cash-loop checklist
Profit without fake precision
Subtract the starting balance from the ending balance for one complete cycle. If you buy fertilizer or another item during that cycle, its cost is already reflected. Compare repeated runs of the same route, including lightning losses.
Money per minute is useful only when both routes include walking, buying, planting, harvesting, and selling. AFK time, multiplayer help, temporary boosts, or a different update can make two results incomparable.
If your balance seems stuck
Check for an unclaimed harvest, a separate selling interaction, an inventory item, a full plot, or a tutorial step. The exact failure points require game testing. Return to the Beginner Guide if you have not yet completed one full cycle.