Harvesting completes the official grower loop, but the public game page does not explain the current button, tool, maturity requirement, inventory step, or selling location. Confirm the live prompt before assuming the balance should change immediately.
Harvest flow
- Approach the plant and read every interaction prompt.
- Record the plant’s visible state, value, Greed, and alive/dead label before acting.
- Use the harvest or collect action shown by the game.
- Check your hands, hotbar, backpack, inventory, plot, and balance.
- If the balance has not changed, look for a seller or claim step rather than repeating random inputs.
- Record the final balance change and whether the plot becomes available again.
Troubleshooting
Problem
Check
Verification
No prompt
Distance, tool equipped, ownership, growth state, tutorial step.
Exact requirement needs testing.
Plant disappears, no money
Inventory, backpack, seller, delayed notification.
Selling flow needs testing.
Struck plant behaves differently
State label, alternative action, displayed value.
Alive/dead behavior needs testing.
Result differs from video
Patch date, seed, boosts, fertilizer, harvest state.
Reproduce in current build.
Harvest timing is a separate decision from harvest controls. Read Harvest Strategy for risk choices.
Confirmed: harvesting is part of the official loop. Controls, maturity rules, tools, inventory behavior, selling location, proceeds, and struck-plant actions need in-game testing.